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Creating Your Modpack

You have 2 ways to create your modpack

Do it yourself

You can run ehmodpack new in a terminal and it will ask you the following:

  • What's the modpack name

  • What version(s) will it be, comma separated

  • Which Loader do you want: fabric, quilt or neoforge

  • What kind of workflow you want for grabbing Eh's Modpack? (From Source or From its Binaries)

  • Do you want to make a git repository?

But if you want to simply make one without answering the questions, you can use the following command with their arguments:

ehmodpack new --folder <folder> --mc <mc> --loader <loader> --loader-version <loader-version> --git --workflow <workflow>

Some arguments have the possible values:

  • loader: fabric, quilt and neoforge
  • mc: Any compatible Minecraft version
  • loader-version: The loader version for that loader type
  • workflow: source or binaries

To make a git repo, pass: --git

To overwrite a folder that already exists, pass: --force

If you use Fabric as the loader, the Fabric API and the Fabric Language Kotlin will be automatically added to your project

Then you have your project! You can visit Adding Content next if you want to, well, add content to the modpack

From a Modrinth Modpack

Just as a fair warning

Even if you can use this if you want to move to Eh's Modpacks, or whatever similar, please make sure that you have permission from the Project's License and are abiding by Modrinth's Content Rules

If you are going from a manual instance to Eh's Modpacks you can make a project out of a modrinth modpack, if you run:

ehmodpack new-from-mrpack <mrpack>