Creating Your Modpack
You have 2 ways to create your modpack
Do it yourself
You can run ehmodpack new in a terminal and it will ask you the following:
-
What's the modpack name
-
What version(s) will it be, comma separated
-
Which Loader do you want: fabric, quilt or neoforge
-
What kind of workflow you want for grabbing Eh's Modpack? (From Source or From its Binaries)
-
Do you want to make a git repository?
But if you want to simply make one without answering the questions, you can use the following command with their arguments:
ehmodpack new --folder <folder> --mc <mc> --loader <loader> --loader-version <loader-version> --git --workflow <workflow>
Some arguments have the possible values:
- loader:
fabric,quiltandneoforge - mc: Any compatible Minecraft version
- loader-version: The loader version for that loader type
- workflow:
sourceorbinaries
To make a git repo, pass: --git
To overwrite a folder that already exists, pass: --force
If you use Fabric as the loader, the Fabric API and the Fabric Language Kotlin will be automatically added to your project
Then you have your project! You can visit Adding Content next if you want to, well, add content to the modpack
From a Modrinth Modpack
Just as a fair warning
Even if you can use this if you want to move to Eh's Modpacks, or whatever similar, please make sure that you have permission from the Project's License and are abiding by Modrinth's Content Rules
If you are going from a manual instance to Eh's Modpacks you can make a project out of a modrinth modpack, if you run:
ehmodpack new-from-mrpack <mrpack>